MERVE SOYLU
GAME DESIGNER
Welcome to my portfolio. I invite you to explore my site to get a better understanding of my specialties, technique and professional experience. What you’ll find below is student work I have completed during my studies at the Academy of Interactive Entertainment as a Game Design Student. Enjoy browsing, and get in touch with any questions.
MY PROJECTS
The Team:
Designers:
- Luke Territt
- Rhiannon Forster
- Merve Soylu
Programmers:
- Matthew Jackson
- Max Atkinson
Artists:
- Rebekah Ure
- Abbey Sirreff
- Declan Boyd
- Eloise Menegol
- Emily Taylor
- Hayley Jacka
- Onorina Pachi
Sound:
- Reilly Poling
End of Year Project AIE - Second Year
Duration: 4 months
Clic is a First-Person, Singleplayer exploration and photography game. The player's goal is to complete their journal with photos of the various creatures and critters around the map.
My role in this Project was the Producer. I was in charge of running playtesting sessions, gathering useful feedback, bug testing, and also scene implementation. I also made sure to encourage communication between all 3 disciplines.
CLIC
Artists:
- Beau Jackson
- Archie Wilson
- Benjamin McDonald
- Callista Gale
- Hayley Jacka
- Lanson Zhang
- Renjie Zhu
- Sarah Miller
The Team:
Designers:
- Connor Force
- Riley Palmer
- Sefa Nur Soylu
- Merve Soylu
Virtual & Extended Realities Unit AIE
Duration: 5 weeks
Lunar Seeker is a Hidden Objects game set in Space. Collect all your objects before your oxygen runs out!
During this project I took on the role of Lead Programmer. It was one of the first projects where I took on this role. I actually really enjoyed programming for this game, although there definitely were difficulties due to lack of knowledge.
LUNAR SEEKER
The Team:
Designers:
- James Leung
- Johnny Kwong
- Merve Soylu
DISPIRITED
Production For Clients Unit AIE
Duration: 4 weeks
Prompt: Asymmetrical Multiplayer
Dispirited is a competitive multiplayer game whereby players fight over becoming the Hero. It is everyone's goal to be the Hero and capture 5 points to win the game.
My role during this project was the Lead Artist. I was in charge of modelling the characters and the environmental assets, and also creating the particles. I also worked on rigging and animating although my other team member, James Leung, helped me out with that.
Artists:
- Brett Murphy
- Harry Lister
- Tristan Milverton
- Rubin Dekker
- Brock Newton
The Team:
Designers:
- Johnny Kwong
- Merve Soylu
Programmers:
- Benham Rasooli
- Reyhan Rishard
- Michael Della-Rocca
End of Year Project AIE - First Year
Duration: 3 months
Happy Hour is a 4 player, competitive game where players throw bottles at each other. The players goal is to be the last one standing to gain a point. First to 3 is the winner!
This was my first project working with the other disciplines, and also my first time as a Producer. I was in charge of keeping track of the project's health, making sure we were on track with our milestones and also scene implementation.