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MERVE SOYLU

 
 

GAME DESIGNER

Welcome to my portfolio. I invite you to explore my site to get a better understanding of my specialties, technique and professional experience. What you’ll find below is student work I have completed during my studies at the Academy of Interactive Entertainment as a Game Design Student. Enjoy browsing, and get in touch with any questions.

 
 

MY PROJECTS

 

The Team:
Designers:
- Luke Territt
- Rhiannon Forster
- Merve Soylu

Programmers:
- Matthew Jackson
- Max Atkinson

 
 
 
 
 
 
 

Artists:

- Rebekah Ure

- Abbey Sirreff

- Declan Boyd

- Eloise Menegol

- Emily Taylor

- Hayley Jacka

- Onorina Pachi

 
 
 
 
 
 

Sound:

- Reilly Poling

 

End of Year Project AIE - Second Year

Duration: 4 months

Clic is a First-Person, Singleplayer exploration and photography game. The player's goal is to complete their journal with photos of the various creatures and critters around the map.

 

My role in this Project was the Producer. I was in charge of running playtesting sessions, gathering useful feedback, bug testing, and also scene implementation. I also made sure to encourage communication between all 3 disciplines.

 
 
 
 
 
 
 

CLIC

 
 
 

Artists:

- Beau Jackson
- Archie Wilson
- Benjamin McDonald
- Callista Gale
- Hayley Jacka
- Lanson Zhang
- Renjie Zhu
- Sarah Miller

 

The Team:
Designers:
- Connor Force

- Riley Palmer

- Sefa Nur Soylu
- Merve Soylu

 
 
 
 
 
 
 
 
 
 

Virtual & Extended Realities Unit AIE

Duration: 5 weeks

Lunar Seeker is a Hidden Objects game set in Space. Collect all your objects before your oxygen runs out!

During this project I took on the role of Lead Programmer. It was one of the first projects  where I took on this role. I actually really enjoyed programming for this game, although there definitely were difficulties due to lack of knowledge.

 
 
 

LUNAR SEEKER

 
 

The Team:
Designers:
- James Leung

- Johnny Kwong
- Merve Soylu

 
 

DISPIRITED

 
 
 
 
 
 

Production For Clients Unit AIE

Duration: 4 weeks

Prompt: Asymmetrical Multiplayer

 

Dispirited is a competitive multiplayer game whereby players fight over becoming the Hero. It is everyone's goal to be the Hero and capture 5 points to win the game.

My role during this project was the Lead Artist. I was in charge of modelling the characters and the environmental assets, and also creating the particles. I also worked on rigging and animating although my other team member, James Leung, helped me out with that.

 
 
 
 

Artists:

- Brett Murphy
- Harry Lister
- Tristan Milverton
- Rubin Dekker
- Brock Newton

 
 

The Team:
Designers:

- Johnny Kwong

- Merve Soylu

Programmers:

- Benham Rasooli

- Reyhan Rishard

- Michael Della-Rocca

 
 

End of Year Project AIE - First Year

Duration: 3 months

Happy Hour is a 4 player, competitive game where players throw bottles at each other. The players goal is to be the last one standing to gain a point. First to 3 is the winner!

This was my first project working with the other disciplines, and also my first time as a Producer. I was in charge of keeping track of the project's health, making sure we were on track with our milestones and also scene implementation.

 
 
 
 
 

HAPPY HOUR

 
 
 
 
 
 
 

MY CONTACTS

 
 
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